![]() This will also increase the gain quite a bit so lower the mix amount. Use Berzerk’s bass ampdist preset with the Buzzed wave for some subtle saturated character. Insert Waves’ Berzerk distortion plugin and Scheps Parallel Particles. To do this, we’ll saturate it and then bring up the frequencies we want to enhance instead of simply increasing the volume. The off-beat hat is one of the main driving rhythmic elements in microhouse so we have to ensue that it is being felt as much as possible – while still keeping its level under control. The last main drum element is the off beat hi-hat and here’s how it sounds in solo: Here’s how the kick sounded before, followed by how it sounds after our parallel processing: Now we have lowered this return channel’s volume to around -12dB and blended it with the kick. The solution is simple: an EQ high pass at 50Hz! You can even cut more low end from the return channel to separate it more from the original kick. You’ll notice that we have some unfriendly and harsh sub frequencies resulting from the upward compression and added volume. With kicks, it can be a good idea to start with the Bass Drum preset and then tweak the threshold until you get about seven or eight decibels of gain reduction. The goal with the dbx 160 compressor is to add even more punch. In the compressor module, lower the threshold until you get a gain reduction of around one or two db and make sure to set a high attack time so that the transients still cut through. The punchy sweet spot in the Threshold is usually somewhere between 12 o’clock and 2 o’clock. Then, by lowering the Close and Release settings and experimenting with the Threshold you can create a version of the kick that has less sustain and a sharper transient. In the Gate, set the Floor and Attack knobs to their lowest values so no audio information is lost. In Scheps OmniChannel make sure that only the Gate and Compressor modules are activated. ![]() On the return channel, insert Waves’ Scheps OmniChannel, dbx 160 compressor and any EQ. The idea is to create a lighter, more attack-heavy version of the kick on the return channel in order to slightly mix it in with the original. Parallel processing can be a good way to achieve this so instead of processing the kick directly, create a return channel and used Send A on the kick to route -5dB to this channel. It has a good transient and solid low end but we want to get some more attack and punch out of it. Here’s how these three sound without any editing: ![]() The first category of stems we’ll take a look at are the kick, off-beat hi-hat and layered snare clap. Here’s the unmixed beat we were provided: Specializing in the minimal and hypnotic Romanian sound, Timekeeper produces his tracks using an army of Elektron hardware as well as a Prophet REV2 and Softube’s line of modular plugins. This installment’s stems have been provided by London-bred, Istanbul-based DJ/producer Timekeeper. You can send your submission to and make sure to also include a short artist bio, a few photos of you in your studio, and a SoundCloud link. We will not accept stems that already sound like a finished and mixed track. ![]() If you’re interested in submitting a beat, we are looking for 8-16 bars of 24-bit bounces with the loudness level at no more than -15rms. Mixing is a new series in which we mix tracks of various genres using stems provided to us by artists. Don’t worry if you find it difficult – that’s because it is! And that’s where this new tutorial series comes in. Just when you have a handle on making the music you also have to become an expert on how to get it all sitting perfectly together. With the rise of the bedroom producer however, now we’re expected to do it all ourselves. In the first installment of a new series, we mix a microhouse beat using Waves plugins in Ableton Live.įor most of the history of recorded music, writing and mixing were two different jobs. ![]()
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