I recommend: Serious Sam (the very first one there's a decent demo out there, just forget about console ports), Painkiller (the first one as well, with mouse and keyboard too), Quake III, Tribes (not sure which one, just try out some demos and stick to the one still played online), Unreal Tournament 2004 (and mods). It's a lot like PC games have been for quite a while. _Īnyway, since I refuse to play on my PC, I'm having quite a good time with this wii FBA, yay ! It's probably bound to get the cricket bat treatment soon anyway knowing the third-party ones. I think he broke his original DualShock 2 some time ago so it'd probably be some third-party cheap shit one. I did just get XII Stag off eBay though so this Friday I'll probably give the controller at my uncle's place a go. Unfortunately I have no GameCube shmups though (and I'm too lazy to even pirate one - large download on a explainably slow internet). Well I certainly have some experience with the GameCube D-Pad and I found it good albeit very hard. DualShock, however, favours the former, whereas on GameCube joypads d-pad kind of just sits there. For my money Saturn 3D pad struck the sweet spot of balance between d-pad and analogue stick. With DS(2) vs the 'Cube pad case, though, it's not about qualities of d-pad itself as much as it is about the placement of it. At those Im best off with the phat GBA SP d-pad of all controllers.ĭepends on whether you like having opinions better, or having experienced things you are talking about. I suck at 1vs1 fighting game type moves with it (that's why I suck at Symphony of the Night as Richter). I still prefer the most worn out of my PlayStation controllers for shmups. Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Threadįor shmups? I wouldn't say so. Mind you FBANext on the PS3 started off with similar issues and got fixed in a later update, and it looks like these guys are going to be around to keep developing (there's talk of a new GBA core to improve the existing one which already runs stuff better than VBA GX in some areas). The only real pain with this is that vertically-oriented games have the RetroArch menu rotated with them, it's impossible to get to or seriously use the dipswitch settings as the controller combo equivalent for F3 includes the coin insert which triggers a coin error for most games. Still a hell of a lot better then before, and if you can compile it yourself and remove the other drivers one could in theory have their own Psikyo SH2 core and/or Cave-only core which would load whatever. Battle Bakraid was the newest game I could get to load in the general core at about 15 MB zipped, and Guwange crashed.Progear works fine via the FBA core variant for CPS1. Of course the memory issue is still there, so the general FBA core is kept separate from the main package as it'll crash loading anything past Dangan Feveron/ESPRade in the Cave category. Kinda like Mednafen but better and current.īig deal here because for a long while now the only way to play any arcade games was with a crap port of MAME 0.13x-something that had issues with anything/everything, let alone Progear and CPS2 games (the main highlight of this). Via RetroArch, some kind of frontend system that loads the cores of various other emulators to give support for a wide range of areas.
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